Blizzard has announced one hero limit for competitive play!!
Blizzard principal designer Scott Mercer talks about Competitive Play.
"The big thing for Competitive Play is we're going to turn on one-hero limit, so players will not be able to stack more than one of the same hero within a Competitive match. It's not going to affect Quick Play at all, but it is something we're going to turn on for Competitive."
This is going to have a drastic effect on the meta. It feels like Blizzard is largely catering to the vocal eSports pro-player community with this decision. How is this going to effect solo-queue where players are going to instantly lock in heroes of their choice.
I'm afraid we'll end up with a meta that dictates THE perfect team composition. This will get rid of those cheesy team comps but will it result in the same team compositions over and over again?
"There's been a lot of talk in the community about how D.Va and Zenyatta felt a little bit underpowered, so we're making changes to them," Mercer explained. "Zenyatta is getting a little more shields, and he goes a lot faster when he uses his Ultimate."
"D.Va's Defense Field, instead of clicking it and it lasting three or four seconds and having a long cooldown, it's now something where you can toggle it on and off and there's a meter that runs that."